Barrel Crab

Description
This item is a Large sealed wooden barrel that resembles a giant crab weighing 200 pounds. It has six crab-like legs on the sides, two claws and two heavy crossbows on the front, and small windows on the front and sides. The barrel has a hidden lever, which can be found with a successful DC 15 Intelligence (Investigation) check. Pulling the lever unlocks a hatch at the back of the barrel, allowing one Medium or smaller creature to crawl inside. Four levers are set in a row at the far end, each in a neutral position, able to move either up or down. The Barrel Crab is a Large object with the following statistics:

Armor Class: 15

Hit Points: 30 + 30 temporary hit points

Speed: 30 ft.

Damage Immunities: poison, psychic

The crossbows hold 10 bolts each, then they need to be manually reloaded.

To be used as a vehicle, the barrel requires one pilot. Any creature inside the barrel when the hatch is closed has total cover from attacks from outside the contraption. The barrel's movement ignores non-magical difficult terrain and can only turn in 90 degrees increments.

A creature in the compartment can use an action to move and pull up to two different levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Barrel Crab Levers table.

Barrel Crab Levers
If the barrel is damaged, it can be repaired by any blacksmith at the cost of 1 gp per temporary hit point. Normal hit points can only be restored by Gnomengarde gnomes at the cost of 2 gp per hit point. If the barrel has 0 hit points, it is not operational and can not have temporary hit points.

Owned by

 * Aoife